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Today's topics:
* "Wii HiFi" Nintendo's next console? - 1 messages, 1 author
http://groups.google.com/group/rec.games.video.nintendo.wii/t/6f5921dff84684c9
* 3DS Uses DMP's PICA200 GPU - 1 messages, 1 author
http://groups.google.com/group/rec.games.video.nintendo.wii/t/abb048e290541043
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TOPIC: "Wii HiFi" Nintendo's next console?
http://groups.google.com/group/rec.games.video.nintendo.wii/t/6f5921dff84684c9
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== 1 of 1 ==
Date: Sun 20 Jun 2010 13:29
From: "Nick Sandehand"
"parallax-scroll" <parallaxscroll@gmail.com> wrote in message
news:2112a593-91f7-4740-a243-d730f170f732@3g2000vbf.googlegroups.com...
http://download.gameblog.fr/images/news/WiiHiFi_MAV_01.jpg
�It should be on par with the 360
�It should not be called Wii 2 but Wii HiFi
�It will be very online-oriented this time
�Community aspects will be a big component
�It should be out around November 2011
Why not call it WiFi?
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TOPIC: 3DS Uses DMP's PICA200 GPU
http://groups.google.com/group/rec.games.video.nintendo.wii/t/abb048e290541043
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== 1 of 1 ==
Date: Mon 21 Jun 2010 07:40
From: parallax-scroll
No ATI GPU in 3DS. Too bad.
http://www.neogaf.com/forum/showthread.php?t=398994
http://forum.beyond3d.com/showthread.php?t=57800
http://www.dmprof.com/release/20100621_3DS_EN.html
"The PICA200 scales with up to four pipelines and processes from up to
four programmable vertex units. The 3D core, using their proprietary
graphics technology named MAESTRO-2G, the second generation of the
Maestro design, implements custom graphics algorithms as hardware for
enabling a set of shading features that include per-vertex sub-surface
scattering, bidirectional reflectance distribution function, cook-
torrance, polygon subdivision, and soft shadowing. Their image post-
processing module, the PICA-FBM frame buffer management, can polish
the image with anti-aliasing and a set of other 2D functions and can
actually be licensed independently as a core for 2D-only devices. In
either case, the PICA-FBM can be extended with a PICA-VG vector
graphics module."
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